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Root cause: MapLibre GL's fill-antialias (default true) anti-aliases polygon edges differently on each side of internal tile boundaries, creating visible 1px horizontal seams on retina displays. Fix: set fill-antialias: false on the choropleth fill layer. Switched back to MapLibre GL with clicksports vector tiles. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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internetforkids.ong — Hugo blog on child protection and online safety
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