Commit Graph

56 Commits

Author SHA1 Message Date
Christian Gick
e93f5593e2 fix: final map implementation — iframe + style.json + fill-antialias:false
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Three-part fix for retina tile seam artifacts:
1. iframe isolation from Hugo Tailwind CSS (box-sizing interference)
2. Use tileserver style.json URL (not inline style — different layer configs)
3. fill-antialias: false on choropleth layer

Shortcode is now a thin iframe wrapper. Map logic in static/map-embed.html.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 16:59:57 +03:00
Christian Gick
b2306f7f3e fix: isolate map in iframe to prevent Tailwind CSS tile seam artifacts
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Hugo's Tailwind CSS reset (box-sizing: border-box on *) interferes with
MapLibre GL's WebGL tile rendering, causing horizontal line artifacts
on retina displays. The iframe provides complete CSS isolation.

Map features: choropleth fills (fill-antialias: false), click popups
with law details, hover highlights, zoom/pan, fullscreen, i18n.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 16:44:34 +03:00
Christian Gick
4724820873 fix: eliminate map tile seam lines with fill-antialias: false
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Root cause: MapLibre GL's fill-antialias (default true) anti-aliases
polygon edges differently on each side of internal tile boundaries,
creating visible 1px horizontal seams on retina displays.

Fix: set fill-antialias: false on the choropleth fill layer.
Switched back to MapLibre GL with clicksports vector tiles.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 16:29:33 +03:00
Christian Gick
60e63b8cd1 fix: use nonzero fill rule instead of evenodd
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evenodd creates transparent stripes where polygon rings overlap at
certain latitudes. nonzero fills correctly regardless of ring overlap.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 13:24:04 +03:00
Christian Gick
89c8567dcc fix: two-pass render - all countries as single white fill first
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Canvas anti-aliasing creates semi-transparent edges between adjacent
polygons. Pass 1 draws ALL countries in one beginPath/fill call as
solid white - no seams possible. Pass 2 overdraws colored countries.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 13:22:11 +03:00
Christian Gick
64c71234ec fix: remove land fill - gaps show ocean gray instead of white lines
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 13:13:41 +03:00
Christian Gick
64c4a51b46 fix: eliminate alpha blending — use pre-blended solid colors
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The root cause of horizontal lines: globalAlpha 0.65 on country fills
creates visible seams where adjacent polygons don't perfectly overlap.
Sub-pixel gaps between polygons allow the white land fill to show
through at different brightness than the semi-transparent overlay.

Fix: pre-blend all status colors with white at 0.65 opacity and draw
at full opacity (globalAlpha=1). No alpha = no blending artifacts.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 13:09:46 +03:00
Christian Gick
a0fb62aa66 fix: convert canvas to static img + try 110m data
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Canvas drawn once, converted to PNG data URL, displayed as <img>.
Also switched to 110m resolution to test if lines are data-related.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 12:08:05 +03:00
Christian Gick
a1b3263412 fix: willReadFrequently forces CPU-backed canvas, bypasses GPU tiling
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 11:24:56 +03:00
Christian Gick
42939db1b0 fix: remove overflow:hidden + border-radius to prevent GPU compositing layer
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These CSS properties force a separate compositing layer which the GPU
tiles internally, creating horizontal seam artifacts on retina displays.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 10:26:05 +03:00
Christian Gick
8061a23c87 fix: pure Canvas 2D renderer at exact device pixel dimensions
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Canvas renders as single bitmap at devicePixelRatio-matched dimensions.
No SVG, no CSS transforms, no GPU scaling = no compositor tile seams.
Full redraw on zoom/pan with canvas isPointInPath hit testing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 10:19:35 +03:00
Christian Gick
82760e3263 fix: move ocean background to SVG element itself
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GPU tile seams show parent container background through gaps. Moving
background to the SVG element puts it in the same compositing layer
as the path fills, so tile seams split both identically.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 10:08:50 +03:00
Christian Gick
82211ac5e4 fix: remove crispEdges - pixel snapping creates gaps between paths
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 10:06:10 +03:00
Christian Gick
65b2c757a4 fix: contain strict + land base fill to prevent GPU tile seams
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contain: strict forces single compositing unit.
Land base fill covers polar gaps between country polygons.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 10:01:36 +03:00
Christian Gick
6a4e8dde05 fix: add shape-rendering crispEdges to prevent GPU tile seams in SVG
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WebKit tiles large SVG elements for GPU rendering. Anti-aliasing at
tile boundaries creates different sub-pixel values on each side.
crispEdges disables anti-aliasing so both sides render identically.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 09:57:15 +03:00
Christian Gick
df2cb09a05 fix: replace Leaflet with pure SVG map to eliminate WebKit GPU seams
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WebKit Bug #156130 causes 1px gaps at translate3d boundaries on retina
displays. Both Leaflet and MapLibre use translate3d internally, making
the artifact unfixable from app code. Pure SVG with viewBox zoom/pan
has no translate3d, no tiling, no GPU compositor layers = no seams.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 09:50:05 +03:00
Christian Gick
f56a0cd67d fix: use Leaflet Canvas renderer instead of SVG
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Canvas renders to single bitmap - no SVG layer compositing that causes
GPU seams on retina Macs. Padding 1.0 for smooth panning.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 09:15:12 +03:00
Christian Gick
b9a62902c2 fix: render ocean as SVG rectangle to prevent GPU compositing seams
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CSS background bleeds through Leaflet transform3d layer boundaries on
retina Macs causing horizontal lines. Move ocean color into SVG layer
so it composites with countries. Add backface-visibility: hidden.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 09:03:56 +03:00
Christian Gick
578b95ff9e fix: white land, blue-gray ocean background
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 08:40:10 +03:00
Christian Gick
a0b862acf4 fix: switch map from MapLibre GL to Leaflet SVG, eliminates tile seams
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MapLibre GL WebGL renderer tiles all sources internally, causing
visible seam lines on retina displays. Leaflet renders GeoJSON as
SVG paths in a single layer - zero tiling, zero seams.

Also replaces child-safety-map with world-map on all homepages.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 08:37:10 +03:00
Christian Gick
3bd0476abf fix: eliminate map tile-seam lines by removing vector tile source
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Replace OpenMapTiles vector tiles with pure TopoJSON rendering:
- Ocean = background color (#dce4ec), land = white fill from land object
- Country borders via topojson.mesh (shared edges, no tiling)
- antialias: false + renderWorldCopies: false on Map constructor
- No more vector tile source = no more tile-boundary artifacts

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 08:31:58 +03:00
Christian Gick
63495fd901 fix: eliminate map tile-seam lines, fix scroll, remove Expert Analysis
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- fill-antialias: false + buffer: 512 on GeoJSON source to kill tile
  boundary artifacts
- cooperativeGestures replaces scrollZoom: false (page scrolls normally,
  Ctrl+scroll to zoom map)
- Remove "Expert Analysis" bullet from homepage in all 3 languages

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 08:04:13 +03:00
Christian Gick
955e4bef6f fix: remove map tile-seam lines + add interactive popups with law data
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Pre-blend fill colors over white background (opacity=1) to eliminate
horizontal line artifacts at tile boundaries. Fix addTo(map) → addTo(window._ifkMap).
Add hover highlight, age limit display, status badges, and article anchor links.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 07:59:36 +03:00
Christian Gick
8a209f76f8 fix: add country name labels from vector tiles (zoom >= 3)
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Open Sans Regular, uppercase, gray with white halo.
Only visible when zoomed in.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:10:36 +03:00
Christian Gick
30a6642e18 fix: enable scroll wheel zoom in fullscreen mode
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:07:20 +03:00
Christian Gick
00194c4ce8 fix: inline minimal style (no flash), remove all layer-hiding code
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Use inline style with only background+water layers instead of
loading full style.json then hiding everything. No flash,
no lines, instant clean render.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:06:53 +03:00
Christian Gick
ea0c78adef fix: white land, darker sea (#c8d3df), add fullscreen button
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:04:44 +03:00
Christian Gick
0dfc11d0fc fix: nuke ALL base layers then re-enable only water fills
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Hide every single layer first, then only show water with
matching outline color. No lines of any kind remain.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:03:55 +03:00
Christian Gick
adf51d7bf1 fix: darken land background (#eaeaea)
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:03:23 +03:00
Christian Gick
a936222be1 fix: strip base map to white/gray, hide all noise, no attribution
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White land, light blue-gray water, thin admin borders only.
Everything else hidden. No MapLibre attribution badge.
Default zoom 2, centered on [20,20] for better world view.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:02:31 +03:00
Christian Gick
bab74ef7e7 fix: hide all line layers except boundaries (removes grid lines)
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:00:29 +03:00
Christian Gick
57320ccb51 fix: higher-res boundaries (50m), hide city names, country-only labels
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- 50m GeoJSON for cleaner country outlines (was 110m)
- Hide all symbol layers except country/continent names
- Country names only visible at zoom >= 3

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:00:02 +03:00
Christian Gick
3d8e568f8c fix: desaturate base map (white land, light gray sea)
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Makes choropleth colors pop against neutral background.
Hides landcover/landuse/park fills.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:58:28 +03:00
Christian Gick
5a840743da fix: choropleth below labels + hide country names at zoom < 3
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Insert fill/outline layers before first label layer so text
stays readable. Country/place labels only visible at zoom >= 3.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:57:49 +03:00
Christian Gick
cc5568f0a9 debug: expose map instance as window._ifkMap for choropleth debugging
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:45:27 +03:00
Christian Gick
2affacd222 fix: use safeJS for jsonify output (was string-escaped, not object)
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Hugo was wrapping jsonify output in quotes, making it a string
instead of a JS object. countries.forEach then fails.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:32:11 +03:00
Christian Gick
da29dbc8bc fix: cache-busting CSS URL + named function init for map/charts
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CSS link now includes ?v=timestamp to bust browser cache.
Map/charts use named functions instead of IIFEs (minifier safe).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:25:11 +03:00
Christian Gick
9a86cf6383 fix: neutral TOC links + poll-based map/chart init (timing fix)
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TOC links now gray (#4b5563) instead of accent color.
Map and charts use polling (100ms retry) to wait for libs
instead of window.load which fires too early.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:14:04 +03:00
Christian Gick
8f2132f4ff fix: use actual Agiliton brand colors (indigo #667eea + purple #764ba2)
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Extracted from agiliton.eu — indigo/purple gradient palette,
not green. Applied to all shortcodes, badges, links, accents.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:57:08 +03:00
Christian Gick
d5e599b247 fix: Agiliton lime colors in all shortcodes + smaller TOC font
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:46:24 +03:00
Christian Gick
48bae02b88 feat: use Agiliton lime branding colors throughout
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Enforced=#84cc16, Passed=#65a30d, Progress=#a3e635, Guidelines=#d9f99d
Links and accents use lime-600 (#65a30d) from Agiliton brand palette.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:41:52 +03:00
Christian Gick
3cd7951467 feat: use MapLibre GL + clicksports vector tiles (like held.de)
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Self-hosted maplibre-gl.js, vector tiles from maps.clicksports.de
style.json. No raster rendering needed — uses WebGL directly.
Same approach as held.de dealer map.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:39:48 +03:00
Christian Gick
67a350d016 fix: revert to OSM tiles (clicksports raster renderer broken)
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TileServer GL renderer times out on raster requests.
Needs headless GL renderer fix — tracked separately.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:36:14 +03:00
Christian Gick
f4b2511333 feat: self-host all JS/CSS (GDPR) + clicksports map tiles
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- Leaflet, TopJSON, Chart.js, Mermaid served from /js/
- Leaflet CSS from /css/leaflet.min.css
- World atlas GeoJSON from /data/countries-110m.json
- Zero external CDN requests (GDPR compliant)
- Map tiles from maps.clicksports.de (fixed missing Noto Sans font)
- Attribution: clicksports maps + OpenMapTiles + OpenStreetMap
- window.load for script initialization (load order fix)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:35:17 +03:00
Christian Gick
2954021f85 fix: wrap map+chart scripts in DOMContentLoaded (load order)
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:22:19 +03:00
Christian Gick
9dd4a68d71 fix: quote LANG variable in shortcode JS (was unquoted ReferenceError)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:01:28 +03:00
Christian Gick
7f6d96cbe7 fix: switch map from MapLibre to Leaflet (minifier compat)
MapLibre inline style JSON was mangled by Hugo minifier.
Leaflet + OSM tiles is simpler and works reliably.
Updated map colors to Agiliton green palette.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 13:56:42 +03:00
Christian Gick
09a11520e8 fix: use OSM raster tiles for world map (clicksports vector tiles 503)
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maps.clicksports.de vector tile style.json returns 503 on render.
Fall back to OSM raster tiles until tile server is fixed.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 12:39:45 +03:00
Christian Gick
df72e6aaba feat: switch world map to MapLibre GL + clicksports vector tiles
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Replace Leaflet+OSM with MapLibre GL JS consuming vector tiles
from maps.clicksports.de (TileServer GL). Choropleth overlay via
TopoJSON remains the same.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 12:08:28 +03:00
Christian Gick
308034e40d feat(IFK-9): interactive world map, charts, stats banner, timeline
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- Add centralized data/countries.json with all 17 countries (EN/DE/FR)
- Add Leaflet choropleth world map with TopoJSON boundaries
- Add stats banner shortcode (enforced/passed/progress/guidelines counts)
- Add Chart.js charts (status donut, age limits bar, legislation timeline)
- Add Mermaid timeline of legislation milestones 2020-2026
- Refactor child-safety-map table to use data file (DRY)
- Update all 3 language articles (EN/DE/FR)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 12:03:02 +03:00