fix: move ocean background to SVG element itself
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GPU tile seams show parent container background through gaps. Moving background to the SVG element puts it in the same compositing layer as the path fills, so tile seams split both identically. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -5,8 +5,8 @@
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.ifk-map-wrap { max-width: 100%; margin: 2rem 0; }
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.ifk-map-wrap h3 { text-align: center; margin-bottom: 0.5rem; font-size: 1.25rem; }
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.ifk-map-subtitle { text-align: center; color: #666; font-size: 0.85rem; margin-bottom: 1rem; }
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.ifk-map-container { position: relative; width: 100%; height: 420px; border-radius: 8px; overflow: hidden; background: #c8d3df; contain: strict; isolation: isolate; will-change: contents; }
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.ifk-map-svg { width: 100%; height: 100%; display: block; cursor: grab; }
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.ifk-map-container { position: relative; width: 100%; height: 420px; border-radius: 8px; overflow: hidden; }
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.ifk-map-svg { width: 100%; height: 100%; display: block; cursor: grab; background: #c8d3df; }
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.ifk-map-svg:active { cursor: grabbing; }
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.ifk-map-svg .country { stroke: #94a3b8; stroke-width: 0.3; transition: stroke-width 0.15s; }
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.ifk-map-svg .country.has-data:hover { stroke: #667eea; stroke-width: 1.2; cursor: pointer; }
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